增强现实中的公共艺术
通过TH!NK by IBI
日期
二零一七年十月九日本周 Snapchat推出 a virtual public 艺术 installation in tourist hot spots around the globe. The company has digitized iconic American 艺术ist 杰夫昆斯 最伟大的作品, with help from their location-based 3D 增强现实 platform, placed them in the fountains at Toronto’s Roundhouse Park, 在悉尼歌剧院外, 沿着巴黎的战神广场. Local users can engage with the 艺术 work and experience it in real size and on location all through their phone screens. A video with the 艺术ist explains the creative intent and shows the platform in action:
Not everyone is sold on this idea, however. 纽约艺术家, Sebastian Errazuriz, expressed concern with the “intrusion” of corporate life into public space. His response was to digitally vandalize Koon’s ‘Balloon Dog’ in Central Park and upload his creation, 地理标记在同一区域, on another independent 增强现实 platform. 他说,
“If Snapchat X 杰夫昆斯 [is] the first to create a geo-tagged 增强现实 艺术work, we will be the first to vandalise it as a way to question its legitimacy.”
随着快速发展 增强现实 technologies, it’s important to st艺术 asking the question “who owns virtual public space?” What tools do we have to manage a public virtual realm and how can we proactively ensure that these tools add value, rather than being a free-for-all for things like advertising?
图片由 Sebastien加布里埃尔 on Unsplash